world_dir_path() returns the path to the minecraftWorlds directory. Use
options(rbedrock.worlds_dir_path = "custom/path") to customize the path
as needed.
list_worlds() returns a data.frame() containing information about
Minecraft saved games.
create_world() creates a new Minecraft world.
export_world() exports a world to an archive file.
Usage
worlds_dir_path(force_default = FALSE)
list_worlds(worlds_dir = worlds_dir_path())
create_world(id = NULL, ..., worlds_dir = worlds_dir_path())
export_world(id, file, worlds_dir = worlds_dir_path(), replace = FALSE)
import_world(file, id = NULL, ..., worlds_dir = worlds_dir_path())
get_world_path(id, worlds_dir = worlds_dir_path())Arguments
- force_default
If
TRUE, return most likely world path on the system.- worlds_dir
The path of a
minecraftWorldsdirectory.- id
The path to a world folder. If the path is not absolute or does not exist, it is assumed to be the base name of a world folder in
worlds_dir. Forimport_world(), ifidisNULLa unique world id will be generated. How it is generated is controlled by therbedrock.rand_world_idglobal options. Possible values are "pretty" and "mcpe".- ...
Arguments to customize
level.datsettings. Supports dynamic dots viarlang::list2().- file
The path to an mcworld file. If exporting, it will be created. If importing, it will be extracted.
- replace
If
TRUE, overwrite an existing file if necessary.